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snes homebrew project

Started by neen, Sat, 2025 - 02 - 08, 09:15 PM

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RT-55J

Hot dang that's really coming along!

What's left in terms of core game systems? Other sprites and music?

neen

enemies, powerups (both going to use sprites), music, yeah. there are open source spc engines around, which is very good because i do not want to learn spc stuff at all.

neen

there is also a basic hud system and points, like an arcade style game, but that's probably going to be on layer 3 on the top of the screen and not that interesting to write. the game uses clocks as a point-giving prize object. cuckoo clocks being worth the most :smug:

neen

we now have our first object type that can be given a size parameter per instance: the mighty shelf.

eventually, tables will work the same way, but more complex: tabletop of variable length, and the pole part in the center of variable height. this will be somewhat more complex as i need to implement it as three separate objects: the base, which keeps the dimensions in its parameters, and spawns the top and stem objects in its setup routine.

neen

spent most of the weekend implementing enemies. started collision this afternoon before work and just got it working tonight.


RT-55J


neen

the collision is a little jank when going horizontally but it can be improved hopefully. but yeah otherwise I'm very happy with this