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Oktrollberfest 2026

Started by RT-55J, Wed, 2026 - 08 - 19, 03:09 PM

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RT-55J

I'm gonna be providing brief reviews the other 13 games from this jam when I get the chance.

Robin Hood in "Barrels of Trouble"
by John D. Moore

barrels of trouble.png

https://jdmgames.itch.io/barrels-of-trouble

Not too much to say about this one. It's a fairly straightforward Donkey Kong riff. Robin Hood is a tad more nimble than Jumpman was back in the day, but it's balanced out by the silly complications you encounter.

Only 6 stages long. Fairly self-explanatory. Should take somewhere between 15-30 minutes to complete.

This gets a solid recommendation (I'm not just saying this because John is a friend of mine).

RT-55J

The Last Tree

I'm no stranger to double-dipping one project into multiple game jams, but this seems a bit egregious:

Screenshot 2026-10-06 204337.png

This is a very simple game where you click bugs to prevent them from reaching what is apparently the last tree on the planet. It looks like it adds some complications in later levels, but I think I've had enough for now.

This game looks like it was made by a small child. However, some other games on this account look like they were made by AI. Not sure how I feel about this.

RT-55J


Very rudimentary top down racer. It uses royalty-free graphics and music. Just drive around the circuit for 6 laps and your done. There might be a couple different tracks selected at random.

This does have an actual trollgame idea, and it was only submitted to one jam, so this does appear to have been purpose built for Oktrollberfest despite how unassuming it looks.

I do wish it displayed the total race time at the end.

Verdict: Neat, but insubstantial.

RT-55J

Defusal
by INTJT2

Silly bomb defusal simulator where you have to deal with conflicting instructions.

It's slightly humorous.

The UI design looks very AI-sloppish, but the AI disclosure says "no." Is my gut right, or overzealous?

Perhaps my brain being forever rewired to watch out for this stuff is the real troll...

RT-55J


This is a weird MegaZeux game. (MegaZeux is ZZT but Better (to the detriment of your average project getting finished).)

The dialogue is absurd. The font is insane. The characters are charming. The game mostly seems to be prefab MegaZeux objects arranged in a confounding way.

It's not too long, but I couldn't figure out how to beat the final boss. Mysterious.

A neat little inscrutable romp.

RT-55J


This is a rudimentary Breakout clone (it has breakout in the name). The graphics/UI have that AI-slop stank.

The gimmick in this game is that every time you lose the ball, some data commonly used to fingerprint your browser is plastered on the screen, and the robot at the bottom lectures you about the practice of browser fingerprinting. To ensure that this happens, the walls of the playfield break pretty quickly, so unless you're a turbo-expert at breakout you're gonna have your internet fingerprint exposed.

Fairly didactic edutainment game. Do not stream it if you know what's good for you.

RT-55J

Quote from: RT-55J on Tue, 2026 - 10 - 06, 11:23 PMIt's not too long, but I couldn't figure out how to beat the final boss. Mysterious.
okay. I just had to reload from a save and keep trying until I lucked into avoiding some bug that was causing pieces to be destroyed but not being registered as killed.

No idea what that was about, but I rolled credits.  :catgirl:

RT-55J

Buried
by WiL

Screenshot 2026-10-07 220444.png

The gifs make this look like some Weave implementation of the classic falling sand game (it certainly has those physics).

In reality, it's actually WiL's favorite thing: a very on-the-nose, heavy-handed meditation on the futilities and joys of adult life. It will make you feel cheesed off.

It took me two tries, but I achieved a self-actualized life.

RT-55J

DEMO.ZZT
by goldbuick

Screenshot 2026-10-07 231129.png

This is a port of the DEMO.ZZT demonstration world to the author's web based "zed.cafe" engine. zed.cafe describes itself as a "web based fantasy terminal," with a certain ZZT-ish design ethos. zed.cafe can be found at zed.cafe. This world, thus, seems to exist to demonstrate that most of ZZT's primitives have been implemented (or are implementable?) in the zed.cafe engine.

But that's not all... some say that there is, lurking in the dark, a secret room to engage in battle...

Neat little reminder to try giving this thing a spin.