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snes homebrew: super glider

Started by neen, Sat, 2025 - 02 - 08, 09:15 PM

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neen

finally, a place to put my brain garbage.

this was a manual recolor to fit inside the existing palette so i didn't have to use new colors. went ok, the rim is a little weird, might try to fix that

neen

#46
some things done since last post:

-walls can be placed in the middle of the room like shown, allowing for Room Variety
-a couple of invisible objects that exist only to provide collision types, like: act solid, kill, provide lift
-new object types like fireplace, and manholes for the sewer tileset (do not currently work)

neen

one thing i decided to deviate from on glider pro's design is that: in glider pro, you an go outside and explore a ton of different environments. in fields, on roofs, multiple houses, etc. and so the goal of the game changed from 4.0 to pro, from "leaving the house" to "collect this mcguffin". i decided to stay indoors, partly because it reduces the number of backgrounds i need, but also it seems like an easier goal to believably satisfy. you leave the house at the very end and go into the sky.

i did want to at least taunt the player with the idea of outside a little bit, so i made this scene. maybe could fit in some special graphics like a clothesline, clouds, a bird, who knows.

neen

looked back at the first post just to feel accomplished at how much i have done  :smug: