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Eris Halfhack ideas

Started by neen, Sat, 2024 - 10 - 26, 02:54 PM

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neen

If you are familiar with RT's site you are probably aware of Super Metroid romhacks. One such hack, and one of my favorites, is Eris.

In the beginning of hacking, most all hacks were reliant on the original world layout and room shapes, and these were called "half hacks". Eris is not a half hack, and in fact is maybe one of the most important, influential early full hacks.

So i had the idea: what if I made a half-hack of a full hack? The idea would to be modify Eris just a bit, for an altered item progression, and increased challenge (probably something many players would not relish, as it's already fairly difficult).

Current ideas:
-Since Eris is an icy planet, Super Metroid's environmental heat damage would be reimagined and implemented as cold damage. Many of the icy rooms would become damaging, and traversing them would be required.
-second, related idea: the environmental cold damage could be: restricted to certain rooms, to create short cold run sections, OR for a more challenging experience, could be happening at all times, slowly increasing with time (i already have this code written from another project).
-these two different imaginings of the environmental damage could be tied to two difficulty levels
-Delaying morph ball is a fun gimmick seen in hacks, willing to try this.
-in general, only minor edits to the level design/room tiling (such as preventing places where you could get stuck without morph ball). this hack is like sacred ground, to me. don't really want to mess up the rooms too much

RT-55J

Super Metroid: Aeris

- The intro bit to the Ridley fight is modified so Ridley kills Aeris (FF7) with a tail pogo.

RT-55J

Other ideas:

- Start in the depths of Eris. The path to the Ridley fight is blocked by PB blocks. You have to get a couple majors to take the elevator back up to the blue-ish Tourian-esque area, and then take a one-way path to the vanilla landing site.
- The ship isn't there!!!
- The rest of the hack goes here.
- You have to collect the artifacts to return to the depths.
- Ending sequence of some sort (???)

RT-55J

Another idea:

- Make like pedro123 and make 69 half-hacks of Eris.

neen

i think im just gonna go with: one good one.

as a test, i'm going to apply the universal heat cold damage patch i wrote for bokyubi's hack, and maybe try to ease up on the scaling. currently, it looks like this: https://github.com/n-neen/misc/blob/main/bo_hack/heat_damage.asm

it only turns on once you awaken zebes, but Eris doesn't have a mechanic like this so i will remove that part. it uses the current IGT minutes to index into a table of values used as a number of frames to delay between damages. starting at $400 (1024) at 0 minutes and ending at 0 (damage every frame) at about one hour. the table is constructed with macro so i think i will scale it to 90 minutes instead.

i think im gonna apply it after making those changes and just play it and see what happens

neen

also tried making xray (or kaleidoscope) the first item but idk. requires too name level edits, and tiling with smile is so painful