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snes homebrew: super glider

Started by neen, Sat, 2025 - 02 - 08, 09:15 PM

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Cera Sizzle

Same, I have several half finished works that just feel like a slog to work on

neen

the bursts of motivation i had in development were really nice for my self esteem, but it never lasts. hopefully if i do take an extended break it will be worth it and i'll come back and finish it, or whatever i do in the meantime will be good, or whatever. it just sucks to feel so gassed out :snippy:

RT-55J

clearly wut u need to do is make a completely different project that's an audio toy for the snes

(maybe idk)

neen

coolmode implemented.

i had an idea at some point about palette-swapped enemies that would invert the room colors and made gravity go up instead of down. kinda didn't end up doing that but i already had the color math stuff written so i decided to just make a section where all the rooms are weird. pay no attention to the normal rooms above which i haven't put stuff in yet

there are two color math modes used for this that i named "coolmode" and "evencooler". please view them.