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"I'll get back to that project eventually"

Started by RT-55J, Sun, 2025 - 05 - 18, 08:09 PM

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RT-55J

What are some projects of yours that are "on hiatus", as the optimists say?

RT-55J

A few years back I was working on a homebrew game for the Channel F. I got pretty far in terms of getting the basics hardware systems working, but eventually got distracted by ZZT and *checks notes* ...a global pandemic.

The basic idea was that it was a sort of competitive platform-shooting game. Your shots wouldn't hurt the other player, but rather just knock them back a bit. However, there would be a bit of tension, because any shots that would make it to the goal on the other side would shorten that player's bridge.

I was liveblogging my progress for a little bit on another forum.

The Github repo is here if you're curious.

neen

aww yea look at that animated water. that's the stuf

RT-55J

somehow i was able to animate that water with old one byte of state to worry about

considering the system has 64 bytes of "memory" normally, that's actually a pretty substantial cost for the effect

RT-55J

Like, in comparison, the SNES has 128kB of work RAM. This is like if I used 2 whole kilobytes of that for a graphical effect, proportionally speaking.


Cera Sizzle

During the pandemic I fell in love with the works of the musician Seth Haley and ended up finding a like minded community of people who really resonated with his music. From them I found out about many of his early works that  were lost due to the wiping of myspace and general internet rot. I took it upon myself to try and preserve and track down as much as I could find. I ended up creating a public archive Seth Haley archive so other people could easily access his disparate works. If you're a fan of Boards of Canada, down tempo and/or synth funk you might enjoy some of it

I was able to find a fair amount but I stopped a few years ago and keep thinking I should get back to it...

neen

i have never heard of this artist, gonna check this out

Cera Sizzle

Sort of as a follow up a few years ago I decided to sort of fill the void in releases that the artist was in. He easily had albums worth of great material but he was going through some rough things with his health and his creativity so it had been quite awhile since he'd put out a proper release so I though "How would I make his next album?". I'm not versed in making music so it was a fun learning process trying to think about what makes an album different than just a collection of song and how to flow them into each other. Ended up pretty happy with the end result: https://youtu.be/VZkJ6gEJsqk

A year or so later a few people had reached out to me with their own takes on the same question and and really liked what other people had done so I thought of doing a sequel with the remaining stuff and threw this up last Christmas. I had less of an idea going in so its kinda weird

It still needs cleanup and is about half done but I keep putting it off like so many unfinished projects...


neen

Quote from: Cera Sizzle on Fri, 2025 - 08 - 29, 12:41 AMEnded up pretty happy with the end result: https://youtu.be/VZkJ6gEJsqk


sorry it took me so long to listen to this but this is insanely good

Cera Sizzle


kkairos

A Princess of Slime. Metroidvania. A 'horrible person becomes a monster' sort of fairytale where you are the horrible person. Multiple endings. Though some of what I wanted to do might be done in another game, probably even too much to come back to this one unless its vision is significantly changed.

Be Brave. Dungeon crawl w/ procedural generation in vanilla ZZT. I ran out of steam for inventing/trying new things TBH and you can't really do that if you're making a procgen-based ZZT game and you want variety.

Greenstar. Tactical/grid-based JRPG with exploration. If you've played Rad Codex games, sort of like Horizon's Gate or Kingsvein but in space and with some factional storylines more like Elder Scrolls. Haitus might be generous in that this one never even got past some simple unit movement tests, if that, in prototyping.

Totems of the Yonder. Procedurally-generated Mini-Metroidvania. An itch prototype exists. This one might actually come back with a vengeance as to how much content it has (thinking a single campaign/proper 'win' would mean clearing multiple maps/'games'.) But there's a lot of "ifs" including "can I accomplish something that has better rooms than A Robot Named Fight (I think maybe yes because Weapon Hacker which nobody's ever heard of already did that for the most part) and also equal or better map structure (less sure about this.)

UP NORTH, ZZT-RPG-based parody of Elder Scrolls, especially Skyrim and Morrowind (my most beloved WRPG). Weave vs Vanilla undecided, but the map had a literal skill tree in it and how could I not one day want to return to it?

I will try to post actual maps of my several unfinished ZZT RPG ideas in whatever thread is most relevant but I need to actually go to bed