SABS Forum

Public => Creation => Topic started by: veni-vidi-ascii on Thu, 2026 - 09 - 17, 09:11 PM

Title: Any sufficiently advanced level editor is indistinguishable from a game engine
Post by: veni-vidi-ascii on Thu, 2026 - 09 - 17, 09:11 PM
I like level editors. I've been working on a list of them. Here's a cinematic universe thing I made that's kind of related.

Title: Re: Any sufficiently advanced level editor is indistinguishable from a game engine
Post by: RT-55J on Thu, 2026 - 09 - 17, 11:09 PM
This is a very good chart. :catgirl:
Title: Re: Any sufficiently advanced level editor is indistinguishable from a game engine
Post by: RT-55J on Mon, 2026 - 09 - 21, 02:23 PM
I am a bit surprised that SC3000 can export .SC2 files, and that SC2000 can export .CTY files. Are there any particular limitations to the process?
Title: Re: Any sufficiently advanced level editor is indistinguishable from a game engine
Post by: Jengeth on Tue, 2026 - 09 - 22, 03:40 PM
As someone who played a bunch of RPG scenarios in Age of Mythology back in the day, I can confirm.
Title: Re: Any sufficiently advanced level editor is indistinguishable from a game engine
Post by: veni-vidi-ascii on Wed, 2026 - 09 - 23, 11:43 AM
Quote from: RT-55J on Mon, 2026 - 09 - 21, 02:23 PMI am a bit surprised that SC3000 can export .SC2 files, and that SC2000 can export .CTY files. Are there any particular limitations to the process?
Some of those two direction arrows might be wrong. I don't think you can actually do that. Also, I didn't make it clear you can export 64x64 maps from SC4 to the Sims 2 to create a town, but SC4 can only import your Sims character from The Sims 1.