SABS Forum

Public => Creation => Topic started by: neen on Sun, 2026 - 03 - 08, 07:14 PM

Title: robot past
Post by: neen on Sun, 2026 - 03 - 08, 07:14 PM
finally trying to use some of the art i justified making because it was concept art, by using it to do some mockups

sisters7.png
sisters6.png
Title: Re: robot past
Post by: neen on Sun, 2026 - 03 - 08, 07:25 PM
light_mockup.png
pyramid_mockup.png
sisters_meet_mockup.png
Title: Re: robot past
Post by: neen on Sun, 2026 - 03 - 08, 08:01 PM
moon_mockup.png
sauna_mockup.png
Title: Re: robot past
Post by: neen on Sun, 2026 - 03 - 08, 11:13 PM
kaleido_mockup.png
Title: Re: robot past
Post by: Cera Sizzle on Mon, 2026 - 03 - 09, 12:38 AM
I absolutely love these ♥
Title: Re: robot past
Post by: neen on Mon, 2026 - 03 - 09, 12:49 AM
thank you :smug:

i want to start developing these ideas more. i've never really written narrative fiction before, but i have some seed ideas now from these mockups that should get me started
Title: Re: robot past
Post by: neen on Mon, 2026 - 03 - 09, 12:55 PM
i guess this is kind of something like "speculative storyboarding"


scream2.png
Title: Re: robot past
Post by: neen on Mon, 2026 - 03 - 09, 01:05 PM
tapestry.png
Title: Re: robot past
Post by: neen on Mon, 2026 - 03 - 09, 10:16 PM
started writing some structural stuff on this, nothing really to show yet. trying to just get something on the screen first, but there's a lot of pointers, pointers to pointers, pointers to lists, and lists of pointers

gonna see about doing some more mockups since i have my fill of programmering atm
Title: Re: robot past
Post by: neen on Mon, 2026 - 03 - 09, 11:17 PM
probably gonna take another stab at this later but this is an idea. i also tried to imagine how to abstractly draw some dresses for them but nothing really came together

sisters_scene_dev.png
Title: Re: robot past
Post by: neen on Sun, 2026 - 03 - 15, 07:32 PM
worked on the program part today, lots of boring structural stuff that took forever cuz i made fun mistakes but, celebratory image on crt now

PXL_20260316_022952701.jpg
Title: Re: robot past
Post by: neen on Sun, 2026 - 03 - 15, 07:57 PM
i can now take any of my mockups or any static image and get it onscreen. next up, messageboxes. i have a system for this from another project i could adapt for this.

i am going to want to make or find an actually good 8px font...

in_emu_sisters.png
Title: Re: robot past
Post by: RT-55J on Sun, 2026 - 03 - 15, 09:51 PM
robot past is in our future!! :catgirl:
Title: Re: robot past
Post by: neen on Sun, 2026 - 03 - 15, 10:07 PM
there's still a lot to do, but it feels good to have "a program that does something"

it won't be that much work now to transition between scenes and put text on the screen

conceptually, after that, i need some kind of game to stitch them together. i am thinking top-down rpg thing so i don't have to program physics (or at least not really)

i was working on mockups for what that kind of isometric rpg could be but didn't get far last time i tried.

i should get the dialog scene and messagebox system working and then do some more thinking about the story
Title: Re: robot past
Post by: neen on Sun, 2026 - 03 - 15, 10:33 PM
it's gonna end up like disillusion isn't it
Title: Re: robot past
Post by: RT-55J on Sun, 2026 - 03 - 15, 10:57 PM
it better
Title: Re: robot past
Post by: neen on Sun, 2026 - 03 - 15, 11:25 PM
made a scene of this one
image-15.png

Title: Re: robot past
Post by: neen on Sun, 2026 - 03 - 15, 11:26 PM
and also some variations.

could make a palette glow for this
Title: Re: robot past
Post by: neen on Mon, 2026 - 03 - 16, 09:51 AM
it occurred to me that i'm once again starting to do something by focusing on details rather than larger more important elements first...
Title: Re: robot past
Post by: neen on Wed, 2026 - 03 - 18, 10:59 PM
maybe something important happens there

Untitled.png
Title: Re: robot past
Post by: neen on Sat, 2026 - 03 - 21, 12:43 AM
i think i've decided i also want top down isometric rpg gameplay. maybe need to start working on that part of the program soon
Title: Re: robot past
Post by: neen on Sat, 2026 - 03 - 21, 01:00 AM
i had done mockups like this at some point last year
Title: Re: robot past
Post by: neen on Thu, 2026 - 03 - 26, 11:39 PM
trying to imagine what this is
Title: Re: robot past
Post by: neen on Sat, 2026 - 03 - 28, 08:27 PM
current state of the program

Title: Re: robot past
Post by: neen on Sun, 2026 - 04 - 05, 12:41 AM
got some basic text string stuff done today. not super exciting but it works.

i think some kind of interactible object should be started relatively soon, and with that comes collision. one such object could initiate room transitions.

the player sprite stuff is a mess right now, but still, it exists so it can be improved

feels good to make progress
Title: Re: robot past
Post by: neen on Sun, 2026 - 04 - 05, 06:25 PM
object system works! with collision. we have two object types now. one starts a room transition, one triggers some dialog
Title: Re: robot past
Post by: neen on Mon, 2026 - 04 - 06, 09:00 PM
lot of debugging today just to draw these placeholder tiles that indicate locations of room transitions and text triggers

Title: Re: robot past
Post by: neen on Sat, 2026 - 04 - 18, 11:18 PM
was happy with the player animation so i made a gif for showing it off

0.gif
Title: Re: robot past
Post by: neen on Sun, 2026 - 04 - 19, 07:03 PM
also made a room out of the ice cave tiles

ice_cave.png