What are some projects of yours that are "on hiatus", as the optimists say?
A few years back I was working on a homebrew game for the Channel F. I got pretty far in terms of getting the basics hardware systems working, but eventually got distracted by ZZT and *checks notes* ...a global pandemic.
The basic idea was that it was a sort of competitive platform-shooting game. Your shots wouldn't hurt the other player, but rather just knock them back a bit. However, there would be a bit of tension, because any shots that would make it to the goal on the other side would shorten that player's bridge.
I was liveblogging my progress for a little bit on another forum (https://selectbutton.net/t/tuning-in-to-channel-f/9827).
The Github repo is here (https://github.com/alex-west/ves-vs-game) if you're curious.
aww yea look at that animated water. that's the stuf
somehow i was able to animate that water with old one byte of state to worry about
considering the system has 64 bytes of "memory" normally, that's actually a pretty substantial cost for the effect
Like, in comparison, the SNES has 128kB of work RAM. This is like if I used 2 whole kilobytes of that for a graphical effect, proportionally speaking.
worth it